Icons:
Event Hub, Season icons, specialization icons?, production items (3d model as a base)

UI:
Event Track UI revamp
Trains?
CDC Leaderboards
HUD revamp (collapsible menus)
Production Icons
Craftable items for Simcity Buildit. First I created a simple 3D model in blender, nailed the angle and then rendered in 2D, applying overpaint in Photoshop. 
City Design Challenge Leaderboards
Learderboard UI for City Design Challenges, a feature where other people can vote on the city designs you submit, and the best performers will receive prices!
The UI follows established leaderboard layout from another feature, with some unique features like being able to view the people's latest city design submissions and showing the amount of likes collected.
I also created the icon for the leaderboards, which was created to fit the style of other already existing icons in the same menu.
City Hud Improvements
Being an over 10 year old game that was originally designed for tablets, the HUD was getting very full and we had to re-think our usage of space. We ended up re-arranging our HUD elements and creating toggles to hide the functions that might not be needed at the moment.
I designed some of the refreshed icons and the unfolding menus used for the building element and the bottom left menu. 
The refreshed icon visuals feature a nod to the style of Simcity Buildit's logotype, featuring the sharp diagonal shadows.
Space Arena Teaser Art
I created feature art for Club Wars feature, where we added a space themed arena for players to compete against each other. The image was created as a mixture of 3D modeling and overpainting.
(add an image of the teaser in UI)